The Use of Wordwall as an Interactive Learning Media to Foster Student Motivation in Islamic Religious Education (PAI)
DOI:
https://doi.org/10.58355/manajia.v4i2.219Keywords:
Wordwall, Interactive Learning Media, Learning MotivationAbstract
This study is motivated by the low learning motivation of students in Islamic Religious Education (PAI), which has generally been delivered conventionally with little active student involvement. One alternative increasingly used by teachers to address this problem is Wordwall, an interactive learning media platform based on educational games. This study aims to describe how Wordwall is used in PAI lessons, students' learning motivation before the media was used, and the changes in their motivation after Wordwall was applied. The study uses a qualitative approach with library research as its main method. Data were collected by searching and reviewing journal articles, books, and relevant previous studies, complemented by a simple (not in-depth) classroom observation from the researcher's own teaching, and then analyzed descriptively and qualitatively before conclusions were drawn. The findings from similar studies show that, before Wordwall was applied, students' learning motivation in PAI was generally at a moderate level, marked by minimal participation and enthusiasm. After Wordwall was applied, learning motivation increased in the cognitive, affective, and psychomotor aspects. This was driven by intrinsic factors (curiosity and self-confidence) and extrinsic factors (engaging lesson presentation and instant feedback). These findings confirm that gamification-based interactive learning media such as Wordwall have the potential to be a practical solution for fostering students' motivation to learn PAI.
Downloads
References
Amalia, N., Usman, & Suarga. (2023). Pengaruh penanaman nilai-nilai pendidikan Islam melalui kegiatan Jumat Ibadah terhadap moral religius peserta didik kelas V dan VI di MI Al-Abrar Makassar. JRPD (Jurnal Riset Pendidikan Dasar), 6(1), 20–28. https://doi.org/10.26618/jrpd.v6i1.10616
Arsyillah, B. T. (2024). Strategi pembelajaran PAI berbasis teknologi digital. SENTRI: Jurnal Riset Ilmiah, 3(10), 3431–3446. https://doi.org/10.55681/sentri.v3i10.7185
Azhary, N., & Muhyani. (2026). Pengaruh penggunaan media interaktif Wordwall terhadap peningkatan hasil belajar Pendidikan Agama Islam siswa. Idarah Tarbawiyah: Journal of Management in Islamic Education, 7(2), 366–375. https://doi.org/10.32832/itjmie.v7i2.21205
Gusli, R. A., Nasution, S. A., & Junaidi. (2026). Digitalisasi pembelajaran dan etika pendidikan agama Islam di lembaga pendidikan. Idarah Tarbawiyah: Journal of Management in Islamic Education, 7(5), 53–70. https://doi.org/10.32832/itjmie.v7i5.23673
Herlinawati, H., & Putri, S. M. (2025). Penerapan media pembelajaran Wordwall terhadap peningkatan hasil belajar siswa pada mata pelajaran matematika. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 626–640. https://doi.org/10.23969/jp.v10i3.32176
Husna, D. A., Kusumadewi, R. F., & Jupriyanto. (2025). Pengaruh media pembelajaran Wordwall terhadap motivasi belajar Pendidikan Pancasila di kelas IV SD Negeri Sembungharjo 01. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(2), 447–457. https://doi.org/10.23969/jp.v10i02.24531
Jahyo, A. G. W. (2026). Analisis literatur media pembelajaran interaktif berbasis Wordwall dalam meningkatkan minat dan hasil belajar siswa (PAI). Pekerti: Jurnal Pendidikan Islam dan Budi Pekerti, 8(1), 114–127. https://doi.org/10.58194/pekerti.v8i1.7449
Li, L., Hew, K. F., & Du, J. (2024). Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: A meta-analysis and systematic review. Educational Technology Research and Development, 72(2), 765–796. https://doi.org/10.1007/s11423-023-10337-7
Manzano-León, A., Camacho-Lazarraga, P., Guerrero, M. A., Guerrero-Puerta, L., Aguilar-Parra, J. M., Trigueros, R., & Alias, A. (2021). Between level up and game over: A systematic literature review of gamification in education. Sustainability, 13(4), Article 2247. https://doi.org/10.3390/su13042247
Maulana, R., Latifah, S., Khalisah, N., Hidayat, A., Azam, A. F., & Ramdhani, K. (2026). Efektivitas teknologi pendidikan dibandingkan metode ceramah terhadap hasil belajar siswa pada materi Khulafaurrasyidin di kelas 5A SDN Sukaluyu IV. Jurnal Pendidikan Tambusai, 10(2), 15442–15449. https://doi.org/10.31004/jptam.v10i2.40245
Ningsih, A. W., Nugroho, D. A., Azzahro, F., De Sandi, & Ramdhani, K. (2026). Penerapan gamifikasi melalui media Wordwall untuk meningkatkan motivasi belajar PAI siswa SDN Palumbonsari II Karawang. Jurnal Pendidikan Tambusai, 10(2), 15514–15520. https://doi.org/10.31004/jptam.v10i2.40261
Patmawati, A. N., Mutmainnah, I. R., Selina, S. A., Rahayu, S., Amalia, R., Azizurahman, Loviana, N. A., & Jamil, S. (2026). Media pembelajaran PAI di era digital. Pendas: Jurnal Ilmiah Pendidikan Dasar, 11(1), 172–186. https://doi.org/10.23969/jp.v11i01.40408
Rahman, M. F., Rusdi, R., & Al-Anshori, H. A. (2024). Efektivitas media Wordwall dalam meningkatkan motivasi belajar siswa pada mata pelajaran PAI dan Budi Pekerti. Borneo Journal of Islamic Education, 4(2), 147–162. https://doi.org/10.21093/bjie.v4i2.9222
Ramírez Ruiz, J. J., Vargas Sanchez, A. D., & Boude Figueredo, O. R. (2024). Impact of gamification on school engagement: A systematic review. Frontiers in Education, 9, Article 1466926. https://doi.org/10.3389/feduc.2024.1466926
Siregar, K. C. N., & Harida, E. S. (2025). Efektivitas game edukasi Wordwall pada motivasi belajar siswa sekolah dasar: Kajian literatur. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(4), 280–294. https://doi.org/10.23969/jp.v10i04.37980
Tanjung, D. S., Situmorang, R. W., Simanjuntak, C., Siregar, D., Aritonang, N., Tarihoran, D. A. J., & Barus, S. M. (2025). Penerapan media game Wordwall sebagai sarana meningkatkan motivasi siswa kelas V pada mata pelajaran IPAS di SDN 102047 Ria Baru. Jurnal Pendidikan Tambusai, 9(2), 21027–21030. https://doi.org/10.31004/jptam.v9i2.29837
Uliah, R., Seftiani, W., Mardlaatillah, A., Kurniawan, W., & Yusria. (2025). Tantangan kurikulum Pendidikan Agama Islam di era digitalisasi. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(4), 318–334. https://doi.org/10.23969/jp.v10i04.37801
Zahara, L., Ayu, A. J., Safitri, D., Fadhila, N., Afrilia, N., & Fauziya, S. (2025). Hubungan motivasi belajar terhadap hasil belajar siswa di SD N 04 Talang Tangah. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 268–282. https://doi.org/10.23969/jp.v10i03.32091.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Lailiyah Ma'rifah, Imam Syafi’i

This work is licensed under a Creative Commons Attribution 4.0 International License.






